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Programming Reference for VirtualLab Fusion
2022.1
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This is the complete list of members for Vector3D, including all inherited members.
| Abs() | Vector3D | |
| AngleBetweenVectors(Vector3D vector1, Vector3D vector2) | Vector3D | static |
| ArePointsCollinear(Vector3D p1, Vector3D p2, Vector3D p3) | Vector3D | static |
| AreVectorsCollinear(Vector3D v1, Vector3D v2) | Vector3D | static |
| CrossProduct(Vector3D a, Vector3D b) | Vector3D | static |
| GetDirection(DirectionDefinitionType type) | Vector3D | |
| IsUndefined | Vector3D | |
| IsZeroVector() | Vector3D | |
| NegUnitVectorZ | Vector3D | static |
| Norm() | Vector3D | |
| Normalize() | Vector3D | |
| operator devDept.Geometry.Vector3D(Vector3D vector) | Vector3D | explicitstatic |
| operator Point3D(Vector3D point) | Vector3D | explicitstatic |
| operator Vector3D(Color color) | Vector3D | explicitstatic |
| operator Vector3D(Point3D point) | Vector3D | explicitstatic |
| operator!=(Vector3D vector1, Vector3D vector2) | Vector3D | static |
| operator*(Vector3D vector, double factor) | Vector3D | static |
| operator*(Vector3D vector, Complex factor) | Vector3D | static |
| operator*(double factor, Vector3D vector) | Vector3D | static |
| operator*(Vector3D a, Vector3D b) | Vector3D | static |
| operator+(Vector3D a, Vector3D b) | Vector3D | static |
| operator-(Vector3D a, Vector3D b) | Vector3D | static |
| operator-(Vector3D v) | Vector3D | static |
| operator/(Vector3D a, Vector3D b) | Vector3D | static |
| operator/(Vector3D vector, double divisor) | Vector3D | static |
| operator/(double number, Vector3D vector) | Vector3D | static |
| operator==(Vector3D vector1, Vector3D vector2) | Vector3D | static |
| operator|(Vector3D a, Vector3D b) | Vector3D | static |
| Parse(string vector3DAsString) | Vector3D | static |
| Rotate(Vector3D axis, double angle) | Vector3D | |
| ToString(int digitPrecision) | Vector3D | |
| ToString() | Vector3D | |
| UndefinedVector | Vector3D | static |
| UndeterminedVector | Vector3D | static |
| UnitVectorX | Vector3D | static |
| UnitVectorY | Vector3D | static |
| UnitVectorZ | Vector3D | static |
| Vector3D(double x, double y, double z) | Vector3D | |
| Vector3D(Vector3D toCopy) | Vector3D | |
| Vector3D(double alpha, double beta, double length, bool useDirectionAngles) | Vector3D | |
| X | Vector3D | |
| Y | Vector3D | |
| Z | Vector3D | |
| ZeroVector | Vector3D | static |